SettingsSettings for this calculationUS
The same arithmetic, solved for the duration or for the crews.
A programme is built one way — the quantity and the crew set the duration — and recovered the other way when the date is fixed first and the question is how many crews it will take to meet it.
How much of the work there is, in the same unit the output rate is measured in.
Any unit will do — an area, a length, a volume or a count of pieces — as long as the output rate below is in the same one. The quantity usually comes straight from a quantity calculator on this site.
What one crew completes in a normal working day, in the quantity's unit.
Your own figure — from past jobs, from the crew leader, or from a pricing book you trust. This page contains no productivity rates: they vary by trade, crew, access, weather and the size of the job far too much for a national average to be honest.
How many crews work on the activity at the same time.
Crews only divide the time if there is room for them to work without waiting for each other. Two crews in one small room do not finish in half the time.
Used to turn working days into weeks.
Only the conversion to weeks uses it; the duration in working days does not change with it.
Duration of the activity
7.5 days
The work is 15.0 crew-days; 2 crews take 7.5 working days, which a programme shows as 8. The figure is only as good as the output rate entered.
- Crew-days of work
- 15 crew-days
- Whole working days to allow
- 8 days
- Weeks at 5 working days a week
- 1.5 weeks
They open the calculator with your figures already in it
Activity Duration and Crew Size Calculator: 7.5 days — shown in imperial, US market. The link sets both, so the result they see is the one on your screen.
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How this was calculated
Formula source(s)
- Duration from quantity and production rate, the basis of every activity estimate in a construction programme: crew-days = quantity ÷ output of one crew per working day, and working days = crew-days ÷ crews working at once
- Crew size for a fixed duration, the same relation solved the other way: crews = crew-days ÷ working days available, rounded up to whole crews
Inputs used
- What to Work Out
- How long it takes, from the crews
- Quantity of Work
- 600
- Output of One Crew per Working Day
- 40
- Crews Working at Once
- 2
- Working Days Available
- 5
- Working Days per Week
- 5 — Monday to Friday
Intermediate steps
- Crew-days of work
- 15 crew-days
- Whole working days to allow
- 8 days
- Weeks at 5 working days a week
- 1.5 weeks
Confidence note: The work is 15.0 crew-days; 2 crews take 7.5 working days, which a programme shows as 8. The figure is only as good as the output rate entered.
What this calculation does not cover
- It is only as good as the output rate, which is yours. Output falls on small quantities, awkward access, bad weather and the first days of a new crew on a new task, and none of that is in the arithmetic.
- Crews divide the time only where there is room for them to work without waiting for each other or for the trade before them.
- Working days are counted as full days. A calendar with weekends, holidays and a start date is the working-days calculator's job.
Computed in your browser — nothing you enter is uploaded. Presented in US customary units and US trade terminology. Where a formula follows a published standard, that standard and its edition are cited beside it on this page; where none governs, the page says so. Local amendments override model codes — verify against the code in force where you build.
Sources checked 2026-09-22 · v1.0.0
Regulatory standards & verification citations2
- Duration from quantity and production rate, the basis of every activity estimate in a construction programme: crew-days = quantity ÷ output of one crew per working day, and working days = crew-days ÷ crews working at once
- Crew size for a fixed duration, the same relation solved the other way: crews = crew-days ÷ working days available, rounded up to whole crews
Cite this page
Your workspace
Most jobs need more than one number. Add the calculators you need next and they open right here, underneath this one — your figures stay on screen and nothing is lost to a page change.